That's why I made a patch file, for when people dont want to host their files anymore
1. download hge 1.8.1: http://hge.relishgames.com/files/hge.zip
2. download the patch file: http://www.daishiva.com/other/hge_dx9.patch
3. run the patch command
4. recompile hge
lennon said:from my point of view, in this stage of development, crossplatformity is pointless. hge is coded in directx, which is windows-only development API. and till now, hge has many things to improve, for example shaders. first, i think, we should make hge the best as it could be on the windows platform, and than, somebody somehow could port it to opengl(and sdl).
mercior said:Bout time someone got round to posting the source to this, enough of us have done it! :)
Good job Akker... Add me to the space & if I can find time this week I will post my pixel shaders addon to the SVN - I've even updated the HGE docs to cover all the new shader functions.
Unknown said:hi,
thats your link :
http://www.microsoft.com/games/en-US/aboutgfw/Pages/directx10.aspx
1 | 1>pack dll with UPX |
1 | daishiva@localhost ~/dev/hge181 |
1 | Index: src/core/graphics.cpp |
1 | if(nHGEFPS==HGEFPS_VSYNC) { d3dppW.SwapEffect = D3DSWAPEFFECT_COPY; d3dppW.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; } |
1 | if(nHGEFPS==HGEFPS_VSYNC) { d3dppW.SwapEffect = D3DSWAPEFFECT_COPY; d3dppW.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; } |
1 | patch -p0 -i hge_dx9.patch |
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