I've basically made a wrapper class for the hgeAnimation class to better suit my needs, however when I attempt to create an instance of this class, I get an unhandled exception on the constuctor. I'm going to go ahead and include my cpp file sprite is of hgeAnimation type and texture is of HTEXTURE type. Any help would be much appreciated at this point. I chose not to use the resource manager on purpose.
I'm getting an Access violation writing location error.
I suspect the problem is that you are passing zero for the number of frames, the width, and the height. One of those is probably causing a divide-by-zero error. Why would you want an animation with no frames (and no width or height) anyway?