THIS IS BOTH DirectX 8 and DirectX 9 version in the same source tree.
Shaders are supported if you build for DirectX 9
GIT repository
https://github.com/kvakvs/hge
Example platformer Game - GIT repo
https://github.com/kvakvs/hge_skel
1 | SET( DIRECTX_SDK_DIR "C:/DXSDK" ) |
Unknown said:Works fine for me (windows 7)
Thanks !
Unknown said:[url]http://relishgames.com/forum/viewtopic.php?t=2305[/url]
Maybe u can add this to the public version too.
kvakvs said:regarding the [b]Unicode branch[/b]
[color=red]'unicode' is an experimental branch in HGE GIT repo[/color], this is not the master branch. Master is in good condition.
I'm thinking to give up on 'unicode' patch, too many changes too many risks to break some code, and too high chance it won't work on an existing project without massive editing.
I've got an idea to fork HGE and start a new one, sort of HGE C++ project which will be based on C++, STL, and be Unicode compatible. But won't maintain 100% backwards API compatibility. That will untie my hands to do something reasonably good, which will still [url=http://en.wikipedia.org/wiki/Duck_typing]look like HGE, walk like HGE, quack like HGE, but won't be HGE[/url] :)
uprize said:P.S This new forum layout sucks :/
1 | // in HGE.H |
morz said:I knew purpose of stdint :)
Rename some types for hge is good idea. Also, why you replace DWORD to uint32_t?
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