How does the coordinate system work on the computer. I have read its pretty different than the Cartesian coordinate system. I have started development on my pong game. I am trying to code movement but I don't know were to begin.
HGE has simple coordinate system where X goes right, and Y goes down from topleft corner of screen. Cartesian has Y up, that's the difference.
Basically if you bypass standard HGE matrix setup (done automatically on start of rendering) and fiddle with projection matrix, you can define your own coordinate system, with any axes proportions and directions.
That's 10 pixels from left side of screen, in HGE coords. Programmer knows where's 0,0 coord in his game. Some graphic engines make 0,0 in the center of screen. In HGE its top-left corner of screen. And 1 unit in HGE = 1 pixel.