ProfEclipse said:You might want to try using the PNG 32-bit format and then using pngquant to convert it down to 8-bit with alpha channel.
1 | // Load the color and grayscale textures: |
Vladus said:Hi,
pngquant didn't help, because it makes just one bit alpha.
What I need is 8bit paletted RGB plus 8bit alpha, and this seems possible just by separating it. The problem is how to put it together in HGE.
???
Vlado
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