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Last Post
Sticky: Shaders in HGE development thread
[ Goto page: 1 , 2 ]
20
DaiShiva
2717
Thu Jul 29, 2010 2:58 amglbreaker
Sticky: HGE 1.81 updated to DirectX 9
[ Goto page: 1 , 2 , 3 , 4 ]
52
Akkernight
16292
Sun Jun 20, 2010 11:11 amkspn
Sticky: How to use a debugger
3
Drew
2901
Mon May 25, 2009 1:38 amcpu
Sticky: FAQ and other items of interest
3
DaiShiva
7455
Wed Mar 19, 2008 3:24 pmhaaf
Darken screen (plus uneffected 'hole')
3
suliman
56
Wed Sep 08, 2010 1:56 pmsuliman
HGE GL - OSX
14
jamesm
1292
Tue Aug 31, 2010 8:34 amPepper
Overlay texture
1
Death Angel
80
Sat Aug 28, 2010 12:52 amDeath Angel
unresolved external symbol _hgeCreate@4 referenced
1
macrossvf1
82
Fri Aug 27, 2010 2:15 pmDaiShiva
Install of HGE
1
Raymond Clark
106
Tue Aug 24, 2010 10:55 pmkvakvs
Virus Detected in 1.81 Download
2
iconic
268
Sun Aug 22, 2010 4:14 amedmundito
Semi transparent 'holes' problem
0
Uriziel01
108
Fri Aug 20, 2010 9:51 amUriziel01
why do my sprites appear misaligned?
0
jimmy
88
Fri Aug 20, 2010 8:51 amjimmy
Changing screen mode on the fly.
1
DrM
106
Fri Aug 20, 2010 8:13 amvirious
rendering a variable sized glow ( around cards in a game )
2
jimmy
153
Thu Aug 19, 2010 8:41 amjimmy
Drawing scaled tiles
2
Seuder
145
Tue Aug 17, 2010 10:02 pmSeuder
Strange runtime freeze
3
julescoder
166
Tue Aug 17, 2010 9:49 amDrM
How to draw single pixel in HGE?
6
Marcin1147
276
Wed Aug 11, 2010 5:17 pmProfEclipse
Help - Use hge for render with 3d Model
8
sesilla
330
Wed Aug 11, 2010 3:43 amJonathan.Deceptive
Key input not working on some computers
6
G-Factor
251
Wed Aug 04, 2010 10:32 amG-Factor
...exception at 0x00061551 ... Access Violation Reading ...
1
keving
132
Sun Aug 01, 2010 12:58 pmkvakvs
Questions about namespaces and function pointers
2
elrood
109
Sun Aug 01, 2010 1:30 amelrood
Question about quad
1
daniel_c
114
Sat Jul 31, 2010 7:35 pmDaiShiva
Problem with Quad render
8
Veylender
349
Thu Jul 29, 2010 9:25 amlehua125
Target_GetTexture and Texture_lock dosend work :(
11
pacus
322
Thu Jul 29, 2010 9:24 amlehua125
Use big textures affects fps?
9
Death Angel
295
Wed Jul 28, 2010 8:56 pmProfEclipse
Pixel Shader 3.0
1
Waffles
183
Wed Jul 28, 2010 7:23 amDaiShiva
A confusing bug about HGE's Logo
1
haskytj
193
Mon Jul 26, 2010 6:02 pmProfEclipse
HGE 1.9
3
baca
434
Sun Jul 25, 2010 6:28 pmWaffles
directx 9 shadery *.fx
1
baca
144
Thu Jul 22, 2010 4:49 pmProfEclipse
Hge vector problem
2
Death Angel
162
Wed Jul 21, 2010 5:52 pmDeath Angel
Problem with attach pack
0
Death Angel
125
Mon Jul 19, 2010 9:21 pmDeath Angel
Iterating through particleSystemManager
1
G-Factor
128
Sun Jul 18, 2010 9:34 amkvakvs
How can I disable ALT from within my game?
2
bytewrench
186
Wed Jul 14, 2010 12:53 pmbytewrench
Linker error in Visual Studio Express 2010
9
Moridin84
689
Wed Jul 14, 2010 5:19 amDaiShiva
Targets Causing Access Violation Errors
6
NGen
237
Wed Jul 14, 2010 5:05 amglbreaker
Visual Studio Problems
2
angelinlight
229
Mon Jul 12, 2010 9:36 pmDaiShiva
Torchlight effect??
2
b0iNg
290
Mon Jul 12, 2010 5:32 amb0iNg
What is a render target?
3
G-Factor
410
Fri Jul 02, 2010 5:09 pmG-Factor
HgeNet updated
[ Goto page: 1 , 2 , 3 ]
40
Kiyote
13596
Fri Jul 02, 2010 3:03 pmDaiShiva
I'm totaly new to HGE, here are some questions.
6
Strelok
488
Tue Jun 29, 2010 3:03 amWaffles
Help with HTEXTURE
3
Death Angel
319
Sat Jun 26, 2010 11:40 pmDaiShiva
Particle system performance
1
G-Factor
258
Sat Jun 26, 2010 8:23 pmDeath Angel
how to use vectors (and pointers)
1
ribod
261
Tue Jun 22, 2010 12:43 pmalexdwsn12
About HGE?
2
oldrob
670
Sat Jun 19, 2010 6:01 pmribod
I am a complete noob with HGE help??
1
smerf1
243
Sat Jun 19, 2010 5:15 pmribod
Help me with shader, please!
0
sesilla
227
Sat Jun 19, 2010 9:25 amsesilla
Scaling particles system.
5
lilEzek
321
Fri Jun 18, 2010 6:00 pmProfEclipse
Nividia CG
1
sesilla
269
Wed Jun 16, 2010 7:50 amkvakvs
Changing resolution in time.
6
lilEzek
469
Fri Jun 11, 2010 2:02 pmlilEzek
HTEXTURE copy constructor
2
G-Factor
290
Thu Jun 10, 2010 1:12 pmG-Factor
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