Games, Engine Work, and Small Useful Tools

Relish Games is a small studio and developer lab focused on 2D games, engine experiments, and practical tooling. The work here ranges from playable projects to HGE documentation, rendering demos, asset workflows, and notes from the parts of game development that get messy.

Discover Our Projects

Playable work, engine demos, and focused experiments from the studio

SpaceCute game screenshot
Game

SpaceCute

A bright 2D space game built around quick movement, readable hazards, and compact arcade-style stages.

Particle systems demo
Demo

Particle Systems

A rendering demo for fire, smoke, sparks, and other short-lived effects that need to stay cheap on screen.

Sprite animation demo
Demo

Sprite Animation

Sprite sheet playback, frame timing, and character animation tests for 2D projects.

Physics playground
Demo

Physics Playground

A small sandbox for collision checks, rigid bodies, constraints, and the edge cases that make physics debugging useful.

Audio visualizer
Demo

Audio Visualizer

Waveform, frequency, and beat-detection experiments for audio-driven interface and gameplay ideas.

Tilemap editor
Tooling

Tilemap Tools

Tilemap editing notes and tools for layered maps, custom tile data, and level-building workflows.

Tooling & Dev Lab

Documentation, examples, and production notes for 2D game developers

Engine documentation
Docs

Engine Documentation

API references, setup notes, and practical guides for working with the HGE 2D game engine.

Demo collection
Demo

Demo Collection

Small sample projects that show rendering, particles, sprites, and other engine features in motion.

Asset pipeline notes
Tooling

Asset Pipeline Notes

Notes on organising assets, loading resources, and keeping sprite-heavy projects manageable.

Gameplay Reels

Screens from games, demos, and engine experiments

SpaceCute gameplay footage
Particle system demonstration
HGE engine preview

Recent Updates

Recent project notes, site updates, and documentation work

Docs

Documentation refresh completed

Updated API reference pages with clearer examples and fewer assumptions about prior engine knowledge.

Site

Forum navigation improvements

Reworked forum categories and thread discovery so HGE, tooling, and project discussions are easier to find.

Project

Project gallery updated

Added newer screenshots and gameplay captures to the project pages.

Docs

Download page clarifications

Clarified package descriptions and setup notes for different development environments.

Site

Mobile experience enhanced

Adjusted responsive layouts so project pages, docs links, and journal cards behave better on smaller screens.

Demo

New demo projects added

Published extra sample projects covering particle systems, sprite animation, and rendering tests.

View Full Changelog

From the Journal

Practical notes on games, engines, tools, and production trade-offs

Browse the Journal

About Relish Games

Relish Games is an independent game development studio and experimental lab. The site collects playable projects, HGE documentation, engine notes, and small tools built while working through the practical problems of 2D game development.

We maintain the documentation portal for HGE (Haaf's Game Engine), a hardware-accelerated 2D framework. The docs cover API references, setup guidance, rendering behaviour, resource loading, and the details that matter once a prototype starts turning into a real project.

The approach is simple: build things, document what was learned, and keep the useful parts visible. Some projects are finished games. Some are technical demonstrations. Some are notes from experiments that answered one narrow question.

For code hosting and version control, many developers use GitHub to manage game projects, track issues, and collaborate without losing the history of why a change was made.

Frequently Asked Questions

  • What kind of projects does Relish Games work on?

    We focus on 2D games, engine experiments, development tools, and technical demonstrations. Some work is playable; some is a focused demo for a rendering, animation, audio, or workflow problem.

  • Is the HGE documentation maintained here official?

    We maintain HGE documentation as a community resource, including API references, setup guides, examples, and notes for developers building 2D projects with the engine.

  • Can I use the demos and code samples in my own projects?

    Most sample code is shared for learning and experimentation. Check the licence details on each project page before using anything in a released project.

  • How can I get help with HGE or ask questions?

    Visit the community forum to browse existing discussions or ask about setup, rendering, asset loading, and other common development issues.

  • Do you offer consulting or contract work?

    We occasionally take on projects that fit the studio's interests. Use the contact page and include enough detail to understand the scope.

  • Are you exploring any emerging game formats?

    We watch emerging formats carefully, but through a practical lens. Topics such as how blockchain games differ from traditional games are worth studying when they affect ownership, progression, or player economies, not because every game needs the technology.