Porting HGE Games to Linux and macOS
HGE is Windows-native, but porting HGE games to Linux and macOS is achievable. Here's the practical roadmap for cross-platform HGE development.
Read article →Dev notes, studio observations, and practical write-ups from the Relish Games lab. We cover game development workflows, engine technology, indie tooling, and the day-to-day realities of building 2D games and developer tools.
HGE is Windows-native, but porting HGE games to Linux and macOS is achievable. Here's the practical roadmap for cross-platform HGE development.
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Choosing a 2D game engine isn't about finding the 'best' one — it's about finding the right one for your project, team, and goals.
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HGE remains a capable, lightweight choice for 2D game development. Here's how to get started with it in 2026, from setup to your first rendering loop.
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Analytics can reveal what playtesting misses — but only if you know what to measure and how to interpret it without killing creative instinct.
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Shipping on multiple platforms doesn't have to mean multiplying your workload. Here's how to architect a 2D game for cross-platform from day one.
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Blockchain gaming has cooled from its peak hype. Here's what's actually happening in 2026 and whether indie developers should pay attention.
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Cloud gaming is real, but is it relevant for indie studios? We examine the practical opportunities and genuine challenges facing small developers.
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Dynamic NPCs can transform a flat 2D world into something that feels alive. Here's how to approach NPC AI without overengineering it.
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AI tools for game development have matured past the hype cycle. Here's what's genuinely useful for indie studios in 2026.
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Handheld platforms have become a primary target for indie developers in 2026. Here's what you need to know about building games for portable play.
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The resurgence of retro-style and AA games isn't nostalgia — it's a market correction. Here's why the middle ground is where the action is in 2026.
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The game development landscape in 2026 has shifted in ways few predicted. Here's what's actually mattering for indie studios this year.
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